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Coaches
like consistency. They need to know what they are going to get game in
and game out. Don Lucia told me at the University of Minnesota, "We
want you to make all the saves you are supposed to." He depended
on me to make the simple plays. Anything positive after that was an added
bonus.
Consistent
good play breeds confidence. But in order to play well, a goaltender should
be playing with a style or system that makes him/her comfortable. Playing
with a system allows a goaltender to put together pieces of a style to
achieve method of playing rather than just making random saves. I have
found a good style should involve making plays and saves based on the
percentages of a game.
Playing the
percentages means basing your actions on the odds of a certain play succeeding.
Example, keeping your body in front of the puck as much as possible on
a save is a high percentage play. If on the same shot you only wave your
glove hand at the puck, you have just made a lower percentage play. Why?
Because your arm is much smaller than your entire body. The odds of the
puck hitting your body is higher than it hitting your arm.
Notice how
a goaltender may catch your eye with a spectacular save on a seemingly
impossible play, but may also puzzle you when missing on a chance to make
a relatively fundamental save. These are the goalies who are usually going
for the high risk (low percentage) plays/saves; flashy glove or diving
stick saves for example. These saves are usually caused by the goaltender
being out of position. As the play changes, it forces him/her to recover
wildly.
A goaltender
playing the high percentages of the game may end up sacrificing a spectacular
save in order to ensure he/she is able and/or ready to make the more simple
save (high percentage play). These are the goaltenders you may not notice
as much because their patience and positioning during the play allow them
the luxury of not having to wave around wildly hoping to make the spectacular
save.
We derive
our block first, save second theory on the percentages of the game. If
you have not read our previous article on blocking, please do so here.
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